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(return to main "How
to Write" page)
© 2004 Jen Dornfeld
Why
do I include three references on writing comics on my how-to-write
webpage?
I learned about plot by writing comic book scripts.
Unlike eluki bes shahar, who first suggested this method to me,
I did not try sell my scripts. But I learned a very great deal about
writing through some fascinating nonverbal techniques.
First, I began with a story I had not yet sold.
(The story was "The Prostitute Deserts" and I may post
it here with the accompanying script for illustrative purposes later,
if there's any interest.) I had read a lot of Neil Gaiman's Sandman
series and I imagined writing the scripts so that my favorite Sandman
illustrators could draw the pictures. Using for my model an article
he included in the graphic novel version of Dream Country, I faked
up a script.
The first exciting thing that happened was that
I began to find the holes in my unsold stories. I had thought those
stories were watertight. But I knew when I arrived at a hole, because
I would try to describe to an artist how to draw the next moment...and
come up blank. How could that be? How could I not have noticed that
my storyline just dribbled away, lost power, stopped being about
anything, right here? I was able to fill those holes by cutting
the "nothing's happening" bits and replacing them with
powerful moments that did something.
Now I was ready for an artist. So I thought.
My first script did not separate the images into
pages. I didn't indicate the size of the images, nor how they were
to be arranged on the page. I didn't even confine my descriptions
of the images to static moments, as I learned when I consulted a
professional comic book artist. I offered him $200 to draw any two
pages of the script he liked, and he declined. "Look here,"
he said, "I can't draw this. You have the character moving
within the frame of the picture. I draw things that are holding
still--snapshots." And again, "She has an expression partly
exasperated and partly amused--what the heck does that look like?
I can draw confused, amused, angry, or scared." In my ignorance
and arrogance, I thought he was just being lazy.
He introduced me to the notion of the "keyhole
effect," which works for shooting movies as well as for writing
and drawing from comic book scripts: Show an image that is either
in extreme closeup or quite far away--far enough away that you can
get a whole human figure in it. A feature of the human imagination
called "closure" will make assumptions and create all
the details that you don't actually put in the picture. Even in
writing fiction, the keyhole effect is a way of condensing and distilling
your ideas enough that the reader can participate in the storytelling.
This is part of becoming a good writer.
He looked at my script again. "These are
all medium shots, what they call TV shots. TV is nothing but medium
shots," he said. "In movies or in comics, you want to
show things that can be seen and comprehended through a keyhole."
He also recommended that I try drawing my own
thumbnail sketches. I protested that my drawing sucks big time.
"Doesn't matter. Do stick figures. Just try drawing these images
as you describe them. Then try laying your images out on the page."
I went home and tried it. And I learned some astonishing
things.
First, I found the comic artist pro was absolutely
correct. I'd described things moving within a drawing. In order
to redraw those images, I had to imagine the moment happening as
a series of stop-action photographs, and then I had to choose one
of those photographs to illustrate what I wanted to convey. Just
one. More is not better in comics or in fiction.
Second, I discovered that not only were most of
my images "TV" or "medium shots", they were
also almost entirely talking heads. Nothing happened. John's face
turned toward Mary's with an expression so subtle that I couldn't
begin to suggest it with my stick-figures. In the next frame, Mary
raised her eyebrows. In the next, John frowned. Exciting, hoo boy.
And once again the comic artist pro was right.
Even when I labored over those frames for an hour, I couldn't convey
subtle emotion. Emotion happens in context, not only in comics but
in fiction. Don't believe me? Read the big sex scene toward the
end of Laura Kinsale's Flowers From The Storm, where the heroine
finally consummates her marriage to the hero, who has suffered a
stroke and can barely talk.
Third, I began to lay out my images in real comic
book format--one or three or six or nine images to a page. And I
found that the size of the image had enormous importance. Sometimes
there was no way to stuff all the information into one image unless
the image was at least half a page. With more experience, I began
to put very little into a large image--because I wanted it to have
more impact.
So layout became an active part of the storytelling
for me. Layout of images is a lot like the structuring of scenes
in a book. It's possible for God or somebody to drop an entire story
into your head, beginning, middle, end, all in one lump, without
laying it out a scene at a time. This has happened to me and, if
you are a writer, it may have happened to you too. It's a glorious
moment. But it's a pain in the patootie to unravel the darned thing
into one scene followed by another scene. Sometimes when a scene
is giving me trouble I'll thumbnail it, not even trying to letter
in the dialogue. Which images are the right ones, the bare bones,
the intense and powerful snapshots that make this story?
Layout also helped me see very clearly when I
needed a 'cliffhanger' moment. In comic scripting, cliffhangers
come fast and often--one at the bottom of every inside page near
the fold, and one at the bottom of every outside page. Those cliffhangers
must be powerful, because they have to grip the reader enough that
they forget they are reading and looking at sequential static images
with words. Cliffhangers must make the reader's eye zip from bottom
of one page to top of the next page, eager for the next bit of the
story. In fiction, scenes and even parts of scenes need cliffhangers,
too. And suddenly I understood that with a deep, nonverbal clarity.
There's a fourth magic about comic scripting,
one that has no words to tell its secret trick. Maybe you can imagine
it. Maybe you'll just have to try it to find out. But I'll try to
describe how it happens:
Fantasize this with me. You have written a story
that you love. You have found an artist who really turns your crank-Mike
Dringenberg and Malcolm Jones, who drew a lot of Sandman, do it
for me. Now you are converting your story into a script so that
your artist can draw and color a gorgeous comic book of your story.
Follow closely.
When you wrote the story, it came to you in a
series of pictures and words. Sometimes the picture came first,
sometimes the words. Depends what sort of writer you are. But the
pictures came from the right side of your brain. Then you converted
them into a bunch of consecutive words drawn from the left side
of your brain.
Now you will read the story again, sentence by
sentence (left side of the brain) and convert them back into pictures
(right brain). If you remember how you wrote the story, you may
remember the pictures very clearly. Ideally, a writer's text is
a perfect mnemonic for the image that inspired the text.
But what if your words don't create clear images?
You won't really know until you try to describe them to your artist
in more words (left brain).
Because what you are doing is actually creating
a whole new set of images (right brain) in your head based on words
(left brain) describing images (right brain) that spawned your original
story. Those new images (right brain) must undergo translation twice
more. They first must be described in words, your script (left brain),
and then your artist must read them, imagine the pictures that come
to him as he reads, and then draw those pictures (right brain).
Confused yet? I was, totally. I stopped trying
to figure out what the hey was happening and just did it. I did
it for three stories, and then I began the very ambitious business
of creating a graphic novel script without writing the story first.
So first I wrote the story-script for the pictures (right brain),
then drew my (sucky) thumbnails.
The magic of passing the story from one side of
my head to the other, trying to make each side tell the story to
the other side, worked a miracle.
My writing skill level took a sudden leap ahead.
I was able to cut wads of 'talking heads' images from the new script
as I thumbnailed along, and I was able to express complex ideas
about time and emotion simply by getting creative with the size
and order and placement of the image panels on the page. I was intensely
excited by that process.
Next, I tried drawing thumbnails for a story that
had no words at all. No dialogue, beyond about five to ten words
per page. I did not write the script in advance. I wanted the images
to come out of my pencil without having to do all that confusing
left-right-left translation.
And it happened. I tapped into a chunk of my creativity
that didn't talk, yet could still tell stories.
That was a mind-blower. I'd spent my entire life
learning about words. And now it turned out it wasn't necessarily
about words at all.
To those of you who read comic books when you
were young, this will come as a big Duh. But for me, brought up
on Kipling and Doyle and Dickens and Wodehouse, i.e. a lot of highbrow
pulp fiction from yestercentury, and kept away from comic books
because they are 'cheezy,' it changed my whole way of seeing story.
So this article may be Duhsville for you out there.
Or you may find, as I did, that the act of doing these exercises
cuts loose the imagination from language and lets the storyteller
do extraordinary things.
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